Thaw expels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled.įinally, pass through ice expels you without damage. Ice shape deals you 3d6 points of damage but does not expel you. Unless the druid has other senses, Earth Glide doesn't let him sense any more than he normally would and being embedded in. In order to see beyond the object it is in and attack normally, the creature must emerge. The following spells harm you if cast upon the ice that you are occupying: Ice to flesh expels you and deals you 5d6 points of damage. Don't need to remain adjacent to the object's exterior Earth Glide is clear on this point. If the spell's duration expires or the effect is dispelled before you voluntarily exit the stone, you are violently expelled and take 5d6 points of damage. The ice's complete destruction (by damage or thawing) expels you and slays you instantly unless you make a DC 18 Fortitude save.Īny time before the duration expires, you can step out of the ice through the surface that you entered. Minor physical damage to the ice does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. Soft clay, which must be worked into roughly. There is a 30 chance that any shape including moving parts simply doesn’t work. While it’s possible to make crude coffers, doors, and so forth with stone shape, fine detail isn’t possible. Nothing that goes on outside the ice can be seen, but you can still hear what happens around you. Transmutation Earth You can form an existing piece of stone into any shape that suits your purpose. You remain aware of the passage of time and can cast spells on yourself while hiding in the ice. Mighty Fist of Earth: Increase unarmed strike damage by one step (to 1d4 in most instances) Sard or sardonyx worth 25 gp. Meld into Stone: Can bring up to 200 pounds of equipment with you you can see as normal out of the stone: Peridots worth 150 gp. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. Magic Stone: Range increment increases by 10 feet. Using your movement, you step into the stone at a point you can touch. While in the ice, you remain in contact, however tenuous, with the face of the ice through which you melded. You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. If either condition is violated, the spell fails and is wasted. When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the ice. The ice must be large enough to accommodate your body in all three dimensions. 12oz canned 2/14/19 (25 days ago) poured into a snifter at fridge temp 9.5 ABV. This supports the idea that a Stone Golem does not count as a surface. Then comes the Belgian yeast, which doesnt quite meld with the almost. An elemental or a golem is a creature, not an object, wall, floor, or ceiling. Meld into ice enables you to meld your body and possessions The meld into stone spell works on a stone object or a stone surface, like a wall, floor, or ceiling.
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